Elysium is not saving/loading probabilities properly
Reported by Matt | January 14th, 2009 @ 11:38 AM | in 1.0.0 ("Caramel Hobknob")
We've had a report that when a pattern is saved & loaded the existing generators do not work although newly placed generators do. On investigation is seems that the probabilities are coming back from disk as 0 and cannot be edited (slider does not work and typing in a value gives a formatting error).
The attached file is an example file that is not working.
Most likely the issue is that the probability info is either not being saved in the first place, or is not being loaded leading to an invalid (possibly nil) control being set.
Comments and changes to this ticket
-

Matt January 21st, 2009 @ 09:23 PM
- State changed from new to resolved
There were severl load related problems:
1) Not setting minimums & maximums. 2) Tokens being improperly re-initialized on load.
All have been resolved.
Please Sign in or create a free account to add a new ticket.
With your very own profile, you can contribute to projects, track your activity, watch tickets, receive and update tickets through your email and much more.
Create your profile
Help contribute to this project by taking a few moments to create your personal profile. Create your profile ยป
Elysium is a generative music application inspired by the mighty reacTogon (by Mark Burton) and brought to life by Matt Mower. It is written for Mac OS X in Objective-C using the excellent Cocoa application framework and uses CoreMIDI to drive any MIDI instrument to produce sound.